ACharacter::GetMovementBase

Return PrimitiveComponent we are based on (standing on, attached to, and moving on).

Windows
MacOS
Linux

Override Hierarchy

APawn::GetMovementBase()

ACharacter::GetMovementBase()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

virtual UPrimitiveComponent * GetMovementBase() const

Remarks

Return PrimitiveComponent we are based on (standing on, attached to, and moving on).

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