Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual bool IsJumpProvidingForce() const
True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime.
CharacterMovement->IsFalling