ACharacter::IsJumpProvidingForce

True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual bool IsJumpProvidingForce() const

Remarks

True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime.

See Also

CharacterMovement->IsFalling

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