Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
void OnLanded
(
const FHitResult & Hit
)
Called upon landing when falling, to perform actions based on the Hit result.
that movement mode is still "Falling" during this event. Current Velocity value is the velocity at the time of landing. Consider OnMovementModeChanged() as well, as that can be used once the movement mode changes to the new mode (most likely Walking).
Parameter |
Description |
---|---|
Hit |
Result describing the landing that resulted in a valid landing spot. |