Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
Called on client after position update is received to respond to the new location and rotation. Actual change in location is expected to occur in CharacterMovement->SmoothCorrection(), after which this occurs. Default behavior is to check for penetration in a blocking object if bClientCheckEncroachmentOnNetUpdate is enabled, and set bSimGravityDisabled=true if so.