Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Event fired when the Character is walking off a surface and is about to fall because CharacterMovement->CurrentFloor became unwalkable. If CharacterMovement->MovementMode does not change during this event then the character will automatically start falling afterwards. @note Z velocity is zero during walking movement, and will be here as well. Another velocity can be computed here if desired and will be used when starting to fall.
Parameter |
Description |
---|---|
PreviousFloorImpactNormal |
Normal of the previous walkable floor. |
PreviousFloorContactNormal |
Normal of the contact with the previous walkable floor. |
PreviousLocation |
Previous character location before movement off the ledge. |
TimeTick |
Time delta of movement update resulting in moving off the ledge. |