Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual float PlayAnimMontage
(
class UAnimMontage * AnimMontage,
float InPlayRate,
FName StartSectionName
)
Play Animation Montage on the character mesh. Returns the length of the animation montage in seconds, or 0.f if failed to play.