| AActor::PostNetReceiveLocationAndRotation()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void PostNetReceiveLocationAndRotation()
Update location and rotation from ReplicatedMovement. Not called for simulated physics!