ACharacter::PostNetReceiveLocationAndRotation

Update location and rotation from ReplicatedMovement. Not called for simulated physics!

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void PostNetReceiveLocationAndRotation()

Remarks

Update location and rotation from ReplicatedMovement. Not called for simulated physics!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss