| AActor::PreReplication()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Called on the actor right before replication occurs. Only called on Server, and for autonomous proxies if recording a Client Replay.