ACharacter::SaveRelativeBasedMovement

Save a new relative location in BasedMovement and a new rotation with is either relative or absolute.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

void SaveRelativeBasedMovement
(
    const FVector & NewRelativeLocation,
    const FRotator & NewRotation,
    bool bRelativeRotation
)

Remarks

Save a new relative location in BasedMovement and a new rotation with is either relative or absolute.

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