ACharacter::ServerMoveNoBase_Implementation

Replicated function sent by client to server.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

void ServerMoveNoBase_Implementation
(
    float TimeStamp,
    FVector_NetQuantize10 InAccel,
    FVector_NetQuantize100 ClientLoc,
    uint8 CompressedMoveFlags,
    uint8 ClientRoll,
    uint32 View,
    uint8 ClientMovementMode
)

Remarks

Replicated function sent by client to server. Saves bandwidth over ServerMove() by implying that ClientMovementBase and ClientBaseBoneName are null. Passes through to CharacterMovement->ServerMove_Implementation() with null base params.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss