ACharacter::ServerMoveOld

Resending an (important) old move. Process it if not already processed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

void ServerMoveOld
(
    float OldTimeStamp,
    FVector_NetQuantize10 OldAccel,
    uint8 OldMoveFlags
)

Remarks

Resending an (important) old move. Process it if not already processed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss