ACharacter::ServerMovePacked_Implementation

Server RPC that passes through to CharacterMovement (avoids RPC overhead for components).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

void ServerMovePacked_Implementation
(
    const FCharacterServerMovePackedBits & PackedBits
)

Remarks

Server RPC that passes through to CharacterMovement (avoids RPC overhead for components). The base RPC function (eg 'ServerMove') is auto-generated for clients to trigger the call to the server function, eventually going to the _Implementation function (which we just pass to the CharacterMovementComponent).

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