ACharacter::ServerMove_Validate

BEGIN DEPRECATED RPCs that don't use variable sized payloads. Use ServerMovePacked and ClientMoveResponsePacked instead.

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool ServerMove_Validate
(
    float TimeStamp,
    FVector_NetQuantize10 InAccel,
    FVector_NetQuantize100 ClientLoc,
    uint8 CompressedMoveFlags,
    uint8 ClientRoll,
    uint32 View,
    UPrimitiveComponent * ClientMovementBase,
    FName ClientBaseBoneName,
    uint8 ClientMovementMode
)

Remarks

Replicated function sent by client to server - contains client movement and view info.

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