ACharacter::SetBase

Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void SetBase
(
    UPrimitiveComponent * NewBase,
    const FName BoneName,
    bool bNotifyActor
)

Remarks

Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.

Change the Pawn's base.

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