Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void SetBase
(
UPrimitiveComponent * NewBase,
const FName BoneName,
bool bNotifyActor
)
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.
Change the Pawn's base.