ACharacter::SetReplicateMovement

Set whether this actor's movement replicates to network clients.

Windows
MacOS
Linux

Override Hierarchy

AActor::SetReplicateMovement()

ACharacter::SetReplicateMovement()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void SetReplicateMovement
(
    bool bInReplicateMovement
)

Remarks

Set whether this actor's movement replicates to network clients.

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