ACharacter::TornOff

Networking - called on client when actor is torn off (bTearOff==true), meaning it's no longer replicated to clients.

Windows
MacOS
Linux

Override Hierarchy

AActor::TornOff()

ACharacter::TornOff()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

virtual void TornOff()

Remarks

Networking - called on client when actor is torn off (bTearOff==true), meaning it's no longer replicated to clients.

See Also

bTearOff

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