uint32 bProxyIsJumpForceApplied: 1
Set to indicate that this Character is currently under the force of a jump (if JumpMaxHoldTime is non-zero). IsJumpProvidingForce() handles this as well.
uint32 bProxyIsJumpForceApplied: 1
Set to indicate that this Character is currently under the force of a jump (if JumpMaxHoldTime is non-zero). IsJumpProvidingForce() handles this as well.