| INavAgentInterface::IsFollowingAPath()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include |
#include "GameFramework/Controller.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Controller.cpp |
virtual bool IsFollowingAPath() const
Checks if the agent is actively following a navigation path