MovementComponentName

Name of the MovementComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h

Include

#include "GameFramework/DefaultPawn.h"

Syntax

static FName MovementComponentName;

Remarks

Name of the MovementComponent. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).

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