| APawn::SetupPlayerInputComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h |
Include |
#include "GameFramework/DefaultPawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DefaultPawn.cpp |
virtual void SetupPlayerInputComponent
(
UInputComponent * PlayerInputComponent
)
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().