AGameMode::Broadcast

Broadcast a string to all players.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void Broadcast
(
    AActor * Sender,
    const FString & Msg,
    FName Type
)

Remarks

Broadcast a string to all players.

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