AGameMode::BroadcastLocalized

Broadcast a localized message to all players.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void BroadcastLocalized
(
    AActor * Sender,
    TSubclassOf< ULocalMessage > Message,
    int32 Switch,
    APlayerState * RelatedPlayerState_1,
    APlayerState * RelatedPlayerState_2,
    UObject * OptionalObject
)

Remarks

Broadcast a localized message to all players. Most message deal with 0 to 2 related PlayerStates. The LocalMessage class defines how the PlayerState's and optional actor are used.

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