Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void BroadcastLocalized
(
AActor * Sender,
TSubclassOf< ULocalMessage > Message,
int32 Switch,
APlayerState * RelatedPlayerState_1,
APlayerState * RelatedPlayerState_2,
UObject * OptionalObject
)
Broadcast a localized message to all players. Most message deal with 0 to 2 related PlayerStates. The LocalMessage class defines how the PlayerState's and optional actor are used.