Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void EndMatch()
Transition from InProgress to WaitingPostMatch. You can call this manually, will also get called if ReadyToEndMatch returns true