AGameMode::GetMatchState

Returns the current match state, this is an accessor to protect the state machine flow

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Syntax

FName GetMatchState() const

Remarks

Returns the current match state, this is an accessor to protect the state machine flow

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