Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
Called from CommitMapChange before unloading previous level. Used for asynchronous level streaming
Parameter |
Description |
---|---|
PreviousMapName |
Name of the previous persistent level |
NextMapName |
Name of the persistent level being streamed to |