AGameMode::SetBandwidthLimit

Alters the synthetic bandwidth limit for a running game.

Windows
MacOS
Linux

Deprecated

  • AsyncIOBandwidthLimit is no longer configurable

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Syntax

virtual void SetBandwidthLimit
(
    float AsyncIOBandwidthLimit
)

Remarks

Alters the synthetic bandwidth limit for a running game.

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