Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void GameWelcomePlayer
(
UNetConnection * Connection,
FString & RedirectURL
)
Allows game to send network messages to provide more information to the client joining the game via NMT_GameSpecific (for example required DLC) the out string RedirectURL is built in and send automatically if only a simple URL is needed