| AGameModeBase::HandleSeamlessTravelPlayer()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void HandleSeamlessTravelPlayer
(
AController *& C
)
Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server
Parameter |
Description |
---|---|
C |
the Controller to handle |