AGameModeBase::HandleSeamlessTravelPlayer

Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server

Windows
MacOS
Linux

Override Hierarchy

AGameModeBase::HandleSeamlessTravelPlayer()

AGameMode::HandleSeamlessTravelPlayer()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void HandleSeamlessTravelPlayer
(
    AController *& C
)

Remarks

Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server

Parameters

Parameter

Description

C

the Controller to handle

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