AGameModeBase::ProcessClientTravel

Notifies all clients to travel to the specified URL.

Windows
MacOS
Linux

Deprecated

  • UPackage::Guid has not been used by the engine for a long time. Please use ProcessClientTravel without a NextMapGuid.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

virtual APlayerController * ProcessClientTravel
(
    FString & URL,
    bool bSeamless,
    bool bAbsolute
)

Remarks

Notifies all clients to travel to the specified URL.

Parameters

Parameter

Description

URL

a string containing the mapname (or IP address) to travel to, along with option key/value pairs

NextMapGuid

the GUID of the server's version of the next map

bSeamless

indicates whether the travel should use seamless travel or not.

bAbsolute

indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute)

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