AGameModeBase::StartToLeaveMap

Start the transition out of the current map.

Windows
MacOS
Linux

Override Hierarchy

AGameModeBase::StartToLeaveMap()

AGameMode::StartToLeaveMap()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void StartToLeaveMap()

Remarks

Start the transition out of the current map. Called at start of seamless travel, or right before map change for hard travel.

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