| AGameModeBase::StartToLeaveMap()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void StartToLeaveMap()
Start the transition out of the current map. Called at start of seamless travel, or right before map change for hard travel.