AGameSession::GetNextPlayerID

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Source

/Engine/Source/Runtime/Engine/Private/GameSession.cpp

Syntax

int32 GetNextPlayerID()

Returns

A new unique player ID

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss