AGameSession::HandleStartMatchRequest

True if GameSession handled the request, in case it wants to stall for some reason.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Source

/Engine/Source/Runtime/Engine/Private/GameSession.cpp

Syntax

virtual bool HandleStartMatchRequest()

Remarks

True if GameSession handled the request, in case it wants to stall for some reason. Otherwise, game mode will start immediately

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