Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual bool HandleStartMatchRequest()
True if GameSession handled the request, in case it wants to stall for some reason. Otherwise, game mode will start immediately