AGameSession::OnStartSessionComplete

Delegate called when StartSession has completed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h

Include

#include "GameFramework/GameSession.h"

Source

/Engine/Source/Runtime/Engine/Private/GameSession.cpp

Syntax

virtual void OnStartSessionComplete
(
    FName InSessionName,
    bool bWasSuccessful
)

Remarks

Delegate called when StartSession has completed

Parameters

Parameter

Description

InSessionName

name of session involved

bWasSuccessful

true if the call was successful, false otherwise

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