| AGameStateBase::GetPlayerRespawnDelay()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h |
Include |
#include "GameFramework/GameState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameState.cpp |
virtual float GetPlayerRespawnDelay
(
class AController * Controller
) const
Returns how much time needs to be spent before a player can respawn