AGameState::GetPlayerStartTime

Returns the time that should be used as when a player started

Windows
MacOS
Linux

Override Hierarchy

AGameStateBase::GetPlayerStartTime()

AGameState::GetPlayerStartTime()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

virtual float GetPlayerStartTime
(
    class AController * Controller
) const

Remarks

Returns the time that should be used as when a player started

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