AGameState::OnRep_ElapsedTime

Gives clients the chance to do something when time gets updates

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

virtual void OnRep_ElapsedTime()

Remarks

Gives clients the chance to do something when time gets updates

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