Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include |
#include "GameFramework/GameStateBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
APlayerState * GetPlayerStateFromUniqueNetId
(
const FUniqueNetIdWrapper & InPlayerId
) const
Returns the player state for a specified unique player Id