| AGameStateBase::HasMatchEnded()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h |
Include |
#include "GameFramework/GameStateBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp |
virtual bool HasMatchEnded() const
Returns true if the match can be considered ended. Defaults to false.