AGameStateBase::HasMatchStarted

Returns true if the world has started match (called MatchStarted callbacks)

Windows
MacOS
Linux

Override Hierarchy

AGameStateBase::HasMatchStarted()

AGameState::HasMatchStarted()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual bool HasMatchStarted() const

Remarks

Returns true if the world has started match (called MatchStarted callbacks)

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