AGameStateBase::OnRep_ReplicatedWorldTimeSeconds

Allows clients to calculate ServerWorldTimeSecondsDelta

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual void OnRep_ReplicatedWorldTimeSeconds()

Remarks

Allows clients to calculate ServerWorldTimeSecondsDelta

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