Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
static void AddComponentOwnerToDebugList
(
UActorComponent * InComponent,
TArray< AActor * > & InOutList,
UWorld * InWorld
)
Utility function to add a component's owner to our consideration list for 'showdebug'