AHUD::AddComponentOwnerToDebugList

Utility function to add a component's owner to our consideration list for 'showdebug'

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

static void AddComponentOwnerToDebugList
(
    UActorComponent * InComponent,
    TArray< AActor * > & InOutList,
    UWorld * InWorld
)

Remarks

Utility function to add a component's owner to our consideration list for 'showdebug'

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