Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawMaterialSimple
(
UMaterialInterface * Material,
float ScreenX,
float ScreenY,
float ScreenW,
float ScreenH,
float Scale,
bool bScalePosition
)
Draws a material-textured quad on the HUD. Assumes UVs such that the entire material is shown.
Parameter |
Description |
---|---|
Material |
Material to use |
ScreenX |
Screen-space X coordinate of upper left corner of the quad. |
ScreenY |
Screen-space Y coordinate of upper left corner of the quad. |
ScreenW |
Screen-space width of the quad (in pixels). |
ScreenH |
Screen-space height of the quad (in pixels). |
Scale |
Amount to scale the entire texture (horizontally and vertically) |
bScalePosition |
Whether the "Scale" parameter should also scale the position of this draw call. |