Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawTexture
(
UTexture * Texture,
float ScreenX,
float ScreenY,
float ScreenW,
float ScreenH,
float TextureU,
float TextureV,
float TextureUWidth,
float TextureVHeight,
FLinearColor TintColor,
EBlendMode BlendMode,
float Scale,
bool bScalePosition,
float Rotation,
FVector2D RotPivot
)
Draws a textured quad on the HUD.
Parameter |
Description |
---|---|
Texture |
Texture to draw. |
ScreenX |
Screen-space X coordinate of upper left corner of the quad. |
ScreenY |
Screen-space Y coordinate of upper left corner of the quad. |
ScreenW |
Screen-space width of the quad (in pixels). |
ScreenH |
Screen-space height of the quad (in pixels). |
TextureU |
Texture-space U coordinate of upper left corner of the quad |
TextureV |
Texture-space V coordinate of upper left corner of the quad. |
TextureUWidth |
Texture-space width of the quad (in normalized UV distance). |
TextureVHeight |
Texture-space height of the quad (in normalized UV distance). |
TintColor |
Vertex color for the quad. |
BlendMode |
Controls how to blend this quad with the scene. Translucent by default. |
Scale |
Amount to scale the entire texture (horizontally and vertically) |
bScalePosition |
Whether the "Scale" parameter should also scale the position of this draw call. |
Rotation |
Amount to rotate this quad |
RotPivot |
Location (as proportion of quad, 0-1) to rotate about |