AHUD::GetDebugActorList

Get list of considered targets for 'showdebug' This list is built contextually based on which 'showdebug' flags have been enabled.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

virtual void GetDebugActorList
(
    TArray< AActor * > & InOutList
)

Remarks

Get list of considered targets for 'showdebug' This list is built contextually based on which 'showdebug' flags have been enabled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss