Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
virtual void NotifyBindPostProcessEffects()
Called in PostInitializeComponents or postprocessing chain has changed (happens because of the worldproperties can define it's own chain and this one is set late).