Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Hook to allow blueprints to do custom HUD drawing.
the canvas resource used for drawing is only valid during this event, it will not be valid if drawing functions are called later (e.g. after a Delay node).
bSuppressNativeHUD to control HUD drawing in base class.