Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual UInputComponent * CreatePlayerInputComponent()
Creates an InputComponent that can be used for custom input bindings. Called upon possession by a PlayerController. Return null if you don't want one.