| AActor::EnableInput()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include |
#include "GameFramework/Pawn.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EnableInput
(
APlayerController * PlayerController
)
Pushes this actor on to the stack of input being handled by a PlayerController.
Parameter |
Description |
---|---|
PlayerController |
The PlayerController whose input events we want to receive. |