APawn::FaceRotation

Updates Pawn's rotation to the given rotation, assumed to be the Controller's ControlRotation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

virtual void FaceRotation
(
    FRotator NewControlRotation,
    float DeltaTime
)

Remarks

Updates Pawn's rotation to the given rotation, assumed to be the Controller's ControlRotation. Respects the bUseControllerRotation* settings.

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