APawn::GetMovementBaseActor

Gets the owning actor of the Movement Base Component on which the pawn is standing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

static AActor * GetMovementBaseActor
(
    const APawn * Pawn
)

Remarks

Gets the owning actor of the Movement Base Component on which the pawn is standing.

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